Well, tools is tools. There's only so many ways you can make a "connect" or "target weld" work... you might as well say NEX is ripping off Max. I don't think there's any such thing as "ripping off" when it comes to tools. There's just an optimal way to do things given the current setup of a program and input devices, and…
I'm no programming expert but I always imagined something like this would fix the problem. //fake-code Layer_1.rename('High Poly Helmet') would intelligently replace the spaces with underscores or maybe add a label attribute to be the layers visible name in the layer area. Layer_1.relabel('High Poly Helmet') and then the…
motives, you mean vertexColor in viewport? Pretty easy to write a MEL script to do that, on a User hotkey. I made a shelf button to do that. Oh, and regarding wishlists for Maya, fixing the bloody layer manager would be nice. It's the most hilariously bad implementation of a system I've ever seen. You can't just slow…
Sincerely, as a game developer I see alot of things that Maya could add because its very important to have these features (forgive me if there is, but i couldnt find). - choose zbuffer drawing order on each object (or other solution that could solve transparency problems) - high quality rendering supporting cosine power…
Ohh also, some things I want: 1) A better implementation of Set Driven Key: Give us the option to make a self contained animation block for numerous different attributes across any number of objects, just like set driven key can currently with a few attributes. Make this block a node, that way it can be controlled by other…
Explicit is better than implicit. The more you code, the more you realize that programming languages that 'automatically do things' such as replace spaces with underscores, or are 'smart' in other ways, make your life hell.
Actually they're both treated the same and are part of the same system. There's nothing from stopping you using a material or a layer to control a rig. While that might be rare, many of the 'hypershade nodes' are often used to create rig controls. In this tutorial to create a stretchy spline IK, the author uses a…
This is probably painfully obvious to anyone using Maya 2008 Extension 2, but make Multi mode work in subdivision approximation mode (3). Having the multi-selection added into Extension 2 was awesome, but the fact that it only works in low-poly is so damn annoying.
How about instead of Maya mirroring Nex functionality, it just comes with a coupon to purchase Nex? I shudder at Autodesk half-assed replacing the functionality of excellent plug-ins that would reduce the demand and sales for those plug-ins... instead, they should focus on bug fixing and stability to help the plugin…
i was a max user for nearly 10 years and just recently switched to maya a year ago. it really comes down to how you work, i am not saying i love everything about maya, and i had to change the way i did a number of things but i can honestly say after a year of using it i am no slower than i was in max. max is more forgiving…