Well its a low poly bike,the detail for those bits will be handled(like the detailess box for instance) with normals,as for those other parts you mention,im getting to those next :) Im currently on the 2nd pass of the details,the first pass i put all of the big detailed chunks of the model on a 1024,normal,spec and…
Model is going to be broken up into two 1024 textures,the first one had the biggest parts uniquely mapped while the 2nd map,with all of the smaller details will have some unique uvs but will have strips of horizontally tiling sections which i will use to map parts like the frame,cables etc. This first map took care of the…