Here is an environment I am working on for a class. I am working from a concept from Warhammer. The building is 3100 Polys. Any critiques are welcome, I am trying to make this a good portfolio piece. The building uses two 2048x2048 diffuse, spec and normals. I could prolly go to 1024x1024 and not lose any quality (from…
Your geometry looks a little funny to me. I see areas where you're keeping sections together when they could easily be two separate floating elements saving you from driving an edge loop all the way around the piece. Specifically the section of the factory where the logs are entering looks like it could be broken up to…