so true. maybe the polycount community should team up to make an unofficial duke nukem? could run a 3d challenge to create various duke nukem characters..
Hey polycounters, i'm working on a duke nukem fanmodel and need your professional advice on how to make better. It's my first complete character i used normal maps on.I think i'm doing the specular map all wrong. Here's the wip spec map (sized down from a 2048x2048 map) here's the model
I agree about adding to the silhouette. I would look at pictures of bodybuilders and stuff and really emphasize those kind of proportions. In my opinion, a little over-exaggerated is usually better than not exaggerated enough, especially with someone like Duke Nukem. Right now he looks like more of a regular guy who is…
great work man, it's coming along. you've put a lot into this guy, and with some small tweaks he'll be really good. i went to the liberty of doing a quick paint over. it's quick, and there are still some proportional problems.. oh. and i kinda fucked up the face a bit. but the lips need to be wider and there needs to be…
I know why his jeans don't fit right, cuz hes got BALLS OF STEEL!!! but yeah, check out some reference on the jeans. they're looking funny. I know GAP has like 7 different fits for jeans so just pick one and run with it. personally I think duke would look good in a low-rise boot cut.
For skin on a spec map you usualy go with a blue hue. Blue for a more lifelike shine on the skin. Try and stay clear of just darkening the diffuse. The model itself could use a lot more reference and tweaking. As it stands it looks pretty boxy and a lot of the loops aren't doing much to define the sillouette. Look at some…
Basically, you need to look at a lot more reference, and start to understand for yourself what's good and what isn't. The fact that you took such a huge step back with your latest revision is pretty telling, in that it suggests you're just fishing in the dark. It's really hard to get something like this right from the…
Yeah, dude. The proportions took a turn for the worse with this last iteration. It looks like you hit the arms with the budge brush in mudbox all over. Definitely go back to the previous arms and if you make changes, make them very subtle and nothing that would make very noticeable changes to the silhouette. Edit: Oh, and…
Update. I made some new arms and a new shirt texture. I know that the armpit area is a mess atm,still working on that.After that i'll probably work on the hands. I'll also make the veins less "sharp"