http://www.vigville.com/forum_images/3dsmax/Scripts/ Here are the ones I use, align average horizontal and align average vertical. Works on vert selections. They where originally created by James Haywood as part of his HUGE script pack, Haywood tools. While you're script hunting also check out Neil Blevins scripts. I have…
It's not that Max's uvs tools are bad it's that they, autodesk, just drop the ball the pisses me off. They have acutally made it slower to work with the unwrap modifier. Pelt vs crazybutchers script which has been around since version 5, a free script is more useful and quicker than their jazzy piece of crap Pelt. You…
havent tried out the script yet - too lazy :X .. so i wanted to ask whats the difference between the script and just normal poly selection -> quick planar, break up some edges and relaxing the whole thing till it looks okay?
See, I never denied MoP's claim that all my problems could be solved by some simple scripts. I'm just saying that Max's native UV editing should INCLUDE all of these wonderous inventions. Thanks MoP, Vig & Eric Since you're on a roll, is there any magical script that will keep my UV's from spinning around into twisted…
There's a Preserve UVs in the Maya 2008 Bonus Tools, but it's rubbish. Out of interest, what is the best thing about Modo when it comes to unwrapping, and how would you describe your usual workflow? I took a look at some of the vids on the luxology site today, the "auto-align UV pieces" tool seems like something I'd use,…
Geezus the beauty of crazybutcher script is that it's not like pelt mapping, it more like planar mapping everything and then stitching things back together. Of course how well it does it depends on how you set your seams. I'll have to try your way to see how that goes.
Ya, I don't bother with packing, Part of that is simply due to the fact that much of my stuff is tiling, and things that I need to have their UVs overlap. I just downloaded CrazyButcher's LSCM script, and I can already say that's going to be immensely helpful. Thanks to Sage for posting the link, and of course CrazyButcher…
Crazy I thought you had it ready by Max 7 since I remember being excited by Pelt at first when it was coming out, then I thought how much it sucked when compared to your script. I'm pretty sure it was out before Max had a relax. But regardless your works faster and better so the fact that my memory is off doesn't change…
Try crazybutchers unwrapper, since it's the closest thing you'll get to Modo's unwrap tools. Found here. http://www.luxinia.de/index.php/ArtTools/3dsmax I like to use flatten then I stitch things together with with stitch in edge subobject mode. I would use unfold more if it wasn't buggy. Pelt in Max should just work like…
Mainly I use roughly the same workflow as Tumerboy described, although I find it can save time to use the "define seams" part of the Pelt Mapping (since you can do point-to-point seams etc), and then instead of carrying on to all of the springs/stretching stuff (which seems far too complicated) I just allow it to break…