You'll need at least two UV sets for variation. A very simple method is to tile your texture on your first UV set, but not to use too much grime in it. Then create a grime texture which will be used as an overlay, put that on your second UV set, and make sure it tiles at a different interval. If you want to get more…
I think it is about knowing the scene. What will be seen and what won't be seen? It's not just where the character will walk around.. but what areas are in shadow? A shadowed object barely needs texture. As you said most games use tileable textures and there are many different methods to break up the repetition. One of the…
I've decided to learn to make environments but, I'm a bit unsure how to go about making them. I'm doing this small toilet stall set to try and learn some of the techniques involved. I understand how to make the objects in a scene (the toilet seat, toilet paper and whatever other props are going to be in there. BUT how do i…
Also, trim everything, it helps you to hide seams and provides breaks for you to insert different tiles. Also use wire bundles, pipes, support beams, light fixtures and vents to hide seams. Crits about the scene: - Trim the brick edge on the right you can't expect maps to handle sharp corners like that. Sure you can pack…