Character studio is a tool that let you deform objects like a human does for example. Rigging is the process of attaching a model to a set of objects that act like bones, to deform the object. Character studio is Max way of doing what in XSI can be done with the biped guides and the animation mixer. When you get used to…
actually I would recommend 3dsmax for game art, its got you best positioned in the industry as a viable tool. I don't cliam to know it inside out but found it incredibly easy to model with. also max, maya and xsi are the only ones out there that support cg shaders for games. however cinema 4d does have the same if not…
Watch it, eld. Blender artists are a rabid bunch. Blender is also the backbone of open-source 3D modeling. The only reason more developers don't use it is because most game engines are designed with a specific software package in mind. (examples, Quake + 3DSMax, Source + SoftImage, Unreal + Maya) Besides, anyone who can…