I can paint awesome textures too. It does look solid though, don't get me wrong. The water color style is something I've yet to see in a game so I am looking forward to it.
that's why i said, letting their awesome conceptartist paint over those filterworks wouldn't hurt anyone but would push the look way further, they have the guys who can do it or they could hire them. You for example, or Pior or some of the other painter dudes around here wouldn't have much problem with getting hired for…
Looks tight. They should drop the outline and run with the watercolour style a bit more. Case in point: When you focus the artwork on more of the areas without the outline, it looks superb. To me, anyway. I think it DOES look unique and different and that its apparent there was more than simple filter passes done to…
well i kinda understand what you mean, but mocaps that aren't cleaned up by an animator are pretty much the same as filtered textures, they just look cheap and unfinished. While i agree that the normal gamer wouldn't see the difference i have to say, that it's the development team who makes the games and that at least i'd…