daamn, i love how the high poly turned out. The mouth area on your low poly mesh seems really messy. it doesn't looks like it would deform very well. doesn't really have nice neat edge loops around it. and that thing under it seem to have an unproportionally high amount of polygons. looks great other wise.
Wilex: I appreciate it, and finally here are the UVW's. So, I have the UVW's done. I showed my Uv's in max and in roadkill uv on the left. The workflow I used was basically bringing more complex geometry into unfold3d magic for cutting and initial unwrap. Then using the pinning technique in Roadkill UV to tidy up any…