i think it's pointless to parallax map bricks, the geometry on it is way too small and it always ends up looking exaggerated. I don't know why bricks are always used to show of paralax mapping =) . My favorite useful example of parallax maps: the staircases in mass effect. Pretty much every staircase in that game was just…
I'm a junior 3D artist, and I've found "The ultimate be-all end-all normal mapping thread" by Per128 incredibly useful. Regarding Parallax maps, I've been searching through the forums, and while there is a lot of info here, it's all just scattered fragments. I'm hoping some of the veterans can take a moment and flesh out…
I'm sure my advice is far from "be all/end all," but I'll give it a shot! 1) A Breakdown of the theory behind Parallax mapping Parallax mapping is a technique for real-time approximation of displacement mapping. Each pixel's texture coordinates are adjusted at render-time to create an illusion of depth as the viewer's eye…