Hey guys, I put an entire UV unwrap in 1 map of a dinosaur (1024 x 1024) . I was thinking of putting the unwrap in 2 seperate maps where 1 map would be the entire head, and its horns and the other map with just the body, and legs. While doing zbrush, I was wondering if the Normal would be better distributed in 2 maps than…
Xaltar, that answer my question exactly mate~! thank you so much~! Im sorry to be so new to Zbursh/ maya, Ill try to get better at the technical side of things~ since my model is a character, I'll use 2 maps and try it out.
Yeah, mightypea has a point. I always apply the checker material to my models during UV mapping so I can scale all the parts so that the checks are the same size. After I have everything the same scale I then go back and scale up areas that need more detail but only slightly so as to keep the pixil density at least close…