Hey Mop, I tested your Script out this morning and... I am a monster! Rar! :( It isn't working 100% for me but, I see the light! I copied 6 work max files into a new folder: C:\Rename The real names of these files have been changed to protect their real identity: 1.A_B_Head01.max 2.A_B_Head02.max 3.A_C_Hair01.max…
OK, I've written a better version. Click here to download it. Overview - Can replace any string (case-sensitive) in a path, filename or extension. - Works on every bitmap texture found in a scene (regardless of format). - Can convert paths to upper or lower case if necessary. - Tested on Max 8 and Max 2008. - Runs as a…
Haven't cracked opened Max 2009 yet... are .max files not binary anymore? Can't edit a binary file in a text editor (unfortunately). Oh, also KP, I did a search for batch on scriptspot, there were a couple other scripts in the list that might be closer to what you want. Good luck man. Oh also there's a great bitmap-name…
I think we're totally golden with multi-sub materials support, and you've just made a dope little script and owe you a huge thanks! EDIT: Working like a fucking CHARM. YOU RULE!!!
Oh dude, Joy. I deleted A_B_Head01.max and it ran through the remaining 5 max files correctly, changing all Materials, and all files, just as it's intended. It so works. The script doesn't like something in A_B_Head01.max... I'll keep testing it.