has anyone used this thing? it's saving me like days worth of work. it's incredible! all you have to do on your model is quickly put in all your uv seems in the app of your choice, import the mesh it into unfold3d, and the unwrap it gives you is not only practically flawless, but every single section has the same textel…
I've used both Unfold3d and Roadkill, and I find using a combination of Roadkill and Maya or 3DS max's standard tools to be the most time efficient. http://www.pullin-shapes.co.uk/page8.htm