I think a good rule of thumb would be "1 product cycle" or "1 shipped title". Of course some places languish on a single title for years and people come and go. But I think you need to look at the reason(s) why you want to leave and do other places actually offer what you're looking for or are you chasing the fame train?…
im new to the industry, having landed my first full time gig in january of this year and wanted to know how long should i to wait to 'tastefully' try for a better placement elsewhere. i found i am quick to want more as a game artist, but i dont want to get ahead of myself and throw out a volley of resumes if it will only…
seems you have no industry experience - you have to know yourself if you are just looking for the greener gras elsewhere or if there's something really unacceptable to you about working at the place you are right now. in the latter case - move on if/when the opportunity arises. no point in living unhappily just to make…
There is really no secret formula to game industry jobs, they work just like every other job in the world. If you are happy with your job, stay there. If you aren't happy with your job, look elsewhere.
yup I confess that I often get a bit restless when working at places. its not because I am chasing fame. I was actually a lot happier working in smaller studios. I stayed 5 months at my first place then got made redundant, 2 years at my second place, 1 month at my third(don't ask) and 8 months at my 4th. To be fair to…
I was in a similar situation in my first job in the industry. After much thinking and talking to a few workmates who'd been in the biz' much longer than me, I decided a year was a good looking stretch of time on a resume for a first placement. As Vassago said, it's also a good idea to have a completed project under your…
I agree with Vig,i say stick with it until you get that first title under your belt. For starters it will give you more work to show,it will give you more leverage in finding your new job and it will show you can stick with a project until your finished. I was in your position at my last/first industry job and i stuck with…
One other thing I feel I need to mention. If you're tired of doing grunt work and this is the reason for the change. Keep in mind that just about everyone has to do a good chunk of grunt work every day, its the nature of the beast we work for. The only way to really minimize it, is to move up. I expect that switching jobs…
I've actually told my boss not to hire aquaintances of mine who jump jobs a lot. These are actually people whom I like as people. But I know they're not the type to stick around if they get a task that they don't like. And there are very few jobs that are super cool most of the time. Doing UVs, terrain textures, collision,…
Honestly, the best thing to do is to see each project to completion. So if you start 1/2 way through dev on a project and you have like a year left, it'd be kosher to leave. Staying only a few months at each place would be super bad juju. I'd say at LEAST a year per place. That goes by a lot faster than you expect, and it…