as far as I can tell even now no subdevision modeling is used in GranTourismo 5 because it would be a waste of polygons and smoothes alot details that dont need to be smoothed. Smart smoothing groups are imo. the way to go. The biggest screenshots have rounded corners in the door windows also many details are rounded like…
Hi all. For my final year project for university, i looked at the progression of visual realism in racing games and how developers have gone from games such as pole position in the 1980's to Gran Turismo 5: Prologue in 2008. So i modelled three cars to show the progress through the generation from all the research i had…