max to maya is easy maya to max is hard becuase of the quickkey difference. Max can be a horrid pain unless you use switcher. Max or maya to XSI, EASY! Out of max and maya , Max is the most orginized. But, I know all 3 and Softimage XSI whips em all as having the fastest modeling tools and user interface. XSI lets you do a…
My Maya to Max transition maybe took 2 days with the 3dbuzz tutorials, I did that for an art test. Skill is software independant, modeling is the same in all apps they just have extra things that make it easier.
The best software (for games), and the most demanded software (for games), are not the same. And they're dumb, vague questions from inexperienced users. One is a preference, the other is a standard due to the potential cost of switching tools in a set pipeline. The sooner we realize this, the sooner we can move on to…
I said I would TRY to refrain from being an asshole ;) If your asking what is the best package in the poll, and then asking which you should learn, the answer from many may not be the same. To summarize what i said earlier, Max would be the most useful to learn IMO. Though I don't think its the best. Good Luck.
Well, it really depends on which you like best, I'd say, since they've all got the capabilities to do (roughly) the same thing. Blender is free but much more powerful than the Maya Personal Learning Edition or Gmax (which you might find lying around somewhere on the Internet) and as far as I've noticed, as powerful as the…
Are you asking which is the best, or which is the demanded (whatever that means). I'm guessing by demanded you mean experience in which package would be most in demand by employers. 3ds max would be the most useful to learn considering its used in a lot of places in the games industry. Though, I don't really like it.…