ok i have a simple prolem i want to sculpt with symetry=on both hands AND have the rotationcenter set somewhere inside one of the hands how do i do that?
I would hide everything but the two hands, click and highlight the "Local" button that's both to the right of your canvas, and in the quick menu that pops up when you right click. That makes the camera pivot around wherever you last used your brushes. While using symmetry, of course. As MoP suggests would also work, but I…
Its pretty simple, just turn on Local Transformations. (its right there in the vertical toolbar on the right of the canvas). I have it set to hotkey ctrl+L. Wherever you're brush touched last will become the pivot point. While MoP's method will work fine, it does raise the possibility of killing the symmetry beyond what…