Heyall. I'd like to improve my rendering skills. Like using the mentalray SSS shader for example. However I'm finding it difficult to find good tutorials that aren't high level and instead have direct examples of usage. How are you all getting into this stuff? I'm sure there are some awesome tutorials somewhere... I…
nice! some quick tips I can give on using the SSS shader you can use a texture to control some of the things like scale conversion factor, while this isn't "physically" accurate it'll help you get more scattering or a softer look in areas you want. putting a bitmap inside of an output node is similar to multiplying it by a…
So I dug through jeff pattons huge mental ray blog this weekend and there seems to be a ton of information in there. I have a question though for anyone that might be mental ray savvy... what's the advantage of building mental ray shaders? I know the SSS shaders are nice and the architectural ones have some nice features,…
the only thing i can recomend is getting vray http://www.vray.us/free_vray_demo.shtml (sorry, only found vray for max) edit: you could also try betatesting for maya ahaha^^ http://www.chaosgroup.com/pr/20051122_01.html
DGS material is for physically accurate materials (using photometric lights), very good for light studies (architectural visualization, etc). Dielectric is the same for transparent stuff. More or less no. The max to MR translations done are very good now and some of the legacy stuff is slower.…