i had the pleasure of hanging out with ryan at GDC, and we were discussing crazy bump and how i use it to generate cavity maps. i have been using a photoshop action to generate the base map, but crazy bump is better because it doesn't matter if your y is up or down, we use y up, most people use y down, so releasing the…
hmm. its just tbecause i put up a similar tutorial something like a half year back, my webspace got killed and everyone now seems to have forgotten about it^^
thats arsh, always good advice , maybe there should be a PDF file somewhere of all the crazy bump related tutorials put together? (Ive seen 1 or 2 here and there) maybe put it for a crazy bump download help file release?
Nice necropost there Ack Master. :D To continue/restart this discussion a bit, it's now possible to create proper cavity maps (or more precisely curvature maps) with the last version of xNormal. The advantage is that you're taking the curvature information directly from your high polygon model, instead of taking it from…
Yeah! It's awesome, been doing this for a while on diffuse maps for increased edge highlighting. Hard surface or organic! As an overlay for AO maps, it makes you wonder how you ever got along with just AO alone. Crazybump FTW