For my situation unfiltered is actually preferable (I want the diffuse on the source model to remain unchanged), but I definitely see your point. Changing the scale is also getting rid of the dots as you said, I think this might be a better solution for solving this problem in the future, thanks guys.
Ive got a problem thats driven me to the verge of suicide ( 3dsmax must be the cause of at least a small percentage of suicides/murders?) Im using render to texture in 3ds max 9 to bake the diffuse from one identical model to another identical model. Im doing this because Ive changed the UVWs of the one model. Its…