I havent created a rig in ages, but Im pretty sure you use orientation constraints on those three bones. You contrain them to both the forearm and to the hand. Then you adjust the percentage of each contraint so that the one closest to the hand has the most hand twist and the one closest to the elbow has the least hand…
[ QUOTE ] I havent created a rig in ages, but Im pretty sure you use orientation constraints on those three bones. You contrain them to both the forearm and to the hand. Then you adjust the percentage of each contraint so that the one closest to the hand has the most hand twist and the one closest to the elbow has the…
I haven't looked at the tutorial in a while but if they are "twist bones" or "helper bones" they come into play when you weight your character. Depending on how much wrist action your character has, you might be able to get away with none, or maybe one twist bone. Sometimes you might have to set up an expression or a state…
[ QUOTE ] yeah basically there are a lot of different ways to set up this sort of a forarm twist if you get stuck doing it the way the max tutorial is telling you, here is one alternative. http://www.jhaywood.com/croiProjectArm04.htm [/ QUOTE ] If anyone has seen this tutorial and/or worked with the spline option for the…
Currently I'm using biped for all our characters we have some really complex hand movements and gestures and using Bipeds twist bones is incredibly easy to set up and use. You really don't need a tutorial but I believe max has biped twist bones well documented in the biped reference/help. Mirroring bones is tricky,…
So, I'm working on this custom rig for a class (animation for games) and I'm creating my rig using bones as per the tutorial 3ds max has. My problem lies with the double rotation of the bones bellow the elbow that end at the wrist. So that the wrist polygons don't twist, you are supposed to use 3 small bones that are…
[ QUOTE ] Currently I'm using biped for all our characters we have some really complex hand movements and gestures and using Bipeds twist bones is incredibly easy to set up and use. You really don't need a tutorial but I believe max has biped twist bones well documented in the biped reference/help. Mirroring bones is…