In theory, I can use as large a model as I want, and as large a texture as I want. In practice, I have to keep both within acceptable limits or its going to chug something fierce. I'd imagine any sub-1000 poly model and 512 texture would be fine. You start trying to go into multiple thousands in polys or pixels and you're…
Yes, what you say is true. The biggest limit to 3D in flash is the CPU processing. The flash player has no access to the GPU, so it relys entirely on the CPU for rendering. When you are doing all of the calculations necessary for complex 3D scenes, it wolfs up the CPU's processing power. Newer computers can handle it…