good pixels I agree, though it seems like a lot of the texture space is wasted with 2 extra copies of the wing? or is there a purpose/difference I can't see?
Really? Wouldn´t that make it look even more pixelated than before? Especially if there´s some stretching going on. @Japhir Long wavy blond hair, 3 days worth of beard and a necklace? :P
Vito, he is nice ! But I still think that his hair looks strange.. Like the pixel ratio is really lower than the rest... I think that tha noise oh the hair is really too large.. Dunno if you understand what I mean ?
It looks nice, but my AD and the LD lead would probably flip if they saw the usage.. I dunno. Keep going anyway. The worst thing anyone can do is stop. :P Try using a 128 pixel per meter ratio, it's a standard in some places....
I will see pixels in sleep, goddamn. The plan is to make a low-poly scene, with the apc, some guns, ruins, propaganda poster and and big ass machine-gun. Off to sleep. (just read the signature above above me about sleep, how cute) The apc is about ~470 tris.
great work spacey :D been working on the skyshader, will remove the floating islands as the texture needs to be pretty big to not look totally blurred and pixelated, guess i'll do tranparent planes instead... next thing to add is the sun, not quite sure how i'll do backlighting on the clouds in front of the sun but i'm…