Here is a quick paintover. The top of the skull needs more mass. The skull is very planar, so I would try to get some planes defined and that should help out a lot.
[ QUOTE ] Thanks for all Dude's comment:) that is the WIP:) i am google this concept from internet,It from Warhammer40K,Hope you like it:) [/ QUOTE ] Looks good I haven't seen the ref but I'd make the human skulls much larger unless this dude is a giant, at the moment he looks like he's a baby killer according to the size…
Renaud : another top notch character. He needs a top hat and a hare companion :D I finally got round to checking out your portfolio and I was blown away. Great stuff. Vitor : getting there, but the skull is quite a bit too deep in the profile shots. Generally, head height is equal to skull depth, but yours has a good 2 or…
Kite / ImSlightlyBored: Awesome work :thumbup: Sure do, Yoko from Gurren Lagan. Liking the way the hair falls in the front, but make sure not to forget the little skull ornament.
cool texturing aimbiz. I think some more colour where the horns stick into the skull would help. Also maybe something to break up the surface of the tights. Dirt, rips, holes or something?
Funky Bunnies: OMFG thats beyond awesome. I vote for the hairy chest. Maybe you could even have a hairy chest with the skull logo shaved into it? He also needs a wristwatch I think.
@vitor's head mesh : I like the receding chin etc. but the basic proportions of the skull are off, as is the ear position. Japhir pretty much nailed it with his paintover IMO. The stereotypical heroic jawline isn't a necessity though.
Techno skull.. one face in progress for a ut3 pack, remaking/updating "The Corrupt". This one is headed for the MSU contest once the rest of it is done. Re-learning hardsurface sub-d workflow. So far so good.