The over all proportions from the reference to your final model are off. The whole hammer needs to be thinner, and the head and rubber handle need to be longer. If this is a piece you plan on displaying in a portfolio later on, I would recommend you ditch the spec and normal, and rely more heavily on a solid diffuse.…
As practice I tried to make a hammer 422 tris 512 diffuse,normal,spec power I'm aware my scale is off and the specular map isn't the greatest. C&C welcome though.
Thanks everyone I'll work on it. [ QUOTE ] All in all, it's not bad, but don't consider this done, and really work on putting more detail into that diffuse. [/ QUOTE ] Thanks. If I considered it done I wouldn't be posting it on polycount