So I'm trying to get a mask working on one of my material and can't seem to make it work no matter what I try. I'm using Hourence's tutorial: http://www.hourences.com/book/tutorialsue3mated.htm And here's what I got. Both the Diffuse and Mask are 32bits. Anyone know what I might be doing wrong?
Ran into another problem, I have decals that aren't straight black and white alpha. So in the Material editor in UE I got bad results with the Opacity Mask. Then I tried changing the diffuse to emmissive and making the alpha channel connect to opacity. This kind of worked but now light won't affect it. Any ideas? I know…