For game animation I prefer BiPed. Mostly because; - You can copy and paste poses, pieces of poses, tracks. Which means you can easily to pose to pose animation and its a snap to get a character back to root. - Import mo-cap data or bipeds animations to another biped - Mix biped files using motion mixer - With this handy…
A bone in a 3d package is not a bone that you get in a skeleton. A bone in a 3d package is simply a deformation helper that mimics bones, and muscles and sinews. Now, those low poly meshes are REALLY low poly. Keeping it low poly like that requires that the bones are placed with the pivot points much closer to the surface…
I've been browsing through the low poly thread, and I notice with the TF meshes people are putting up that there's not a whole lot of extra loops for deformation, so it's got me confused. Spacey's test got me even more confused: First, is there a good reason not to use biped in max for low poly stuff? Aside from having…
[ QUOTE ] A bone in a 3d package is not a bone that you get in a skeleton. A bone in a 3d package is simply a deformation helper that mimics bones, and muscles and sinews. [/ QUOTE ] The minute I got the paul hormis rigging dvd, I had a good portion of my mesh and rigging questions answered in the first few minutes. That…