I was wondering if there is a way to get vertex lighting to show up with the DX display of Standard Material option checked on in Max. Because I have vertex lighting on this violin Im working on and as soon as I turn on DX display it takes off the vertex lighting. also how do I get the alphas to work with DX display on?
assuming max is being used: either a) use a bespoke directx shader which supports vertex colour/alpha. b) make sure 'shaded' is pressed in in the object properties dialog, as well as vertex channel display being set to colour. edit: usefully, max's 'show directx in viewport' thing doesnt actually show the vertex colour,…