I have tried using Maya´s transfer maps but cant get it to work the way I want it for this. I have a Diffuse texture for my model, the UV for the diffuse is full over overlapping UVs and such so I want to transfer the texture to my second UVset which is all unique UVs, second UVset is meant for Normalmap and AO. I want to…
How would I do that`? the UVset with the color/diffuse is full of overlapping UVs, the UVset for AO/Normalap is all unique UVs. So can´t multiply them in photoshop, unless I´m missing something.
Oh and another question while I´m at it. I have my AO map rendered to my second UVset... is there a way to multiply it ontop of the diffuse which is in another UVset? in Maya ofcourse Preferably not using any downloaded shaders or anything like that.