OK, let´s start modelling! It is not by me, I just found the link ;-) http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/UT3_Character_tutorial_1.htm
Got a couple of questions if anyone has some time please, I apologise for the use of English. Actual Character Source File Questions 1) Why is there a biped skeleton and an additional rig? Is it just purely that biped is used to help scale characters in figure mode. Because as soon as you remove bip root / bip01 you remove…
sorry for reviving a dead topic but i have no clue in how i can import a custom helmet into the game? Is there any way i can import the helmet so it can be used with every character skin? without attaching it to the head models? Basically what i want to do is make a bunch of accersories (ex: shoulder pades, glasses and…
Did some lurking, This post has a lot of character information which may be useful to you guys. http://forums.beyondunreal.com/showthread.php?t=192477 Some mapping bits and pieces, http://www.unrealplayground.com/forums/showthread.php?t=48153 I have a ton of links if anyone wants to make a UT 3 Resources sticky. Greg
You can see the bluish spec at his ear. Im using a material tree from the other player models as the base and it has like 138 instrutions, dont want to get into it and mess things up. Anyway the sss is only seeable in character customization.
[ QUOTE ] looks interesting, good reference. Too bad they didnt include more character info in the collectors edition. [/ QUOTE ] Yeah,If I remember - They didn't do even at UT2T4 ( just character modeling under Maya , but no video about import into the game). This is a good start. maybe one day more details here - to Make…
I tryed it with my Zombie head but it didnt worked. I cant see the head in the game, just a headless Reaper. Its like UT cant find it but im sure i linked it right in the ini.