No normal map need? But I don't understand one thing. I never did normal map before, but diffuse and normal don't have same goal, isn't it? For exemple Diffuse give life to 3D (sorry this is hard to explain with my english <_<) and normal map is for light render with adding relief on polygon? No? I'm false in explication?…
I finally update this character! - Nude Body : 3100 Poly (diffuse 512x512). - Armor : 4338 Poly (diffuse 512x512). And original concept on : http://www.gorgonzola3000.com ==> http://www.gorgonzola3000.com/admin/Pages/concept/ES_soldier.jpg
Hi!! I'm currently finish diffuse of my last character. I can see on screen something left on knee and maybe two other things, but i'm ready for critic. Don't hesitate to be bad guy with me, I'll do my best. On first step this is the diffuse with self illumination to 100%. On second step I'll try normal map. If you need…
New challenger, the Warlock guy . Then no next gen things, only polygons (4530) and my diffuse (Bottom : 512x512, Top : 512x512, Head : 256x256) Concept 2D by Gorgonzola3000 : http://www.little-big-studio.com/G3K/index.php?showimage=7 I'm actually doing Setup and skinning for final screens, then I can again do some…
Ok I will check that. But I dont' understant, there is not specular map on the model. I only created the hi poly model for getting a litAndShadedRGB in Maya and the normal map. After that I modify the normal map withCrazy bump for getting more contrasted map and the end. I add the normal map in crazy bump and I boost some…
Hey sama.van. Good work! I like the armor detail and style. I have a few comments at a glance. 1. Why not do the normal map first? It can save you work on the diffuse. You can use a displacement map or the NM green channel as an overlay to save you time on the diffuse. 2. The shorts material is unclear to me. I don't know…
hey, nice one Sama. I can see that you're trying to do something else, which is good ! My main critic is about the lighting of your diffuse, and that's not the easiest part for sure. atm I've a weird feeling looking at your guy. It looks like you worked on each piece separately, without paying to much attention of the…
yes! this is small explication !!! ur english = very cute regardless of the NM u will add, right now ur diffuse makes it looks very ineffective in terms of material and rendering. your older, diffuse-only models were much clearer. in here its only the face and maybe the pants with the long vertical pads that are visually…
Marmoset? http://boards.polycount.net/showthread.php?t=61346 Ok, I misunderstood your presentation, I should have understood that the model had 100% self ilum on it. But are you trying to learn how to do "nextgen" stuff, or continue on DS stuff which a more realistic tone? My point is just that I'm confused how you want to…