The diffuse and specular are way too blurry and splotchy. You have a nice model and a really sharp normal map, but the diffuse and specular aren't helping it. Try running your normalmap through Crazybump, using the "Render Displacement Map" button on the left, then sliding up the "Enhance Detail" slider. This will give you…
hi, created a zsu-23/4 shilka. i think the texture is a bit on the busy side though. but i want other peoples opinion before changing. polycount is 7400, textures are 1024 diffuse, 1024 specular, and 1024 normal.
Looks like you have a blurry, greyscale spec, and bad lighting. This diffuse only shot is actually a lot better looking than your render. Got flats of your texture sheets?
[ QUOTE ] texture looks boring, even metal like that has subtle hints of color or wear that makes it non boring. [/ QUOTE ] the metal is not visible. usually the vehicle is set with a primer, and then painted in camouflage colours. i added a lot of not-so subtle hints of colour to make it look less boring, but when…