A few points, take em or leave em it doesn't matter to me. Pers vs Ortho The lack of perspective in the still shots is oddly unsettling. Pimping things at an angle in ortho mode is going to make even the best pieces look odd. It robs your view of depth and... well perspective. Notice how in the ortho view the grid…
[ QUOTE ] But don't you still have to render out the final defuse texture or are you using it as a shader the engine would read? [/ QUOTE ] Yup our shader uses overlay and multiply maps (to name a few) Check out the two banners in this screenshot, they both have the same diffuse but different overlays. Look at the barrels…
vig, i may not be understanding your proccess, but how is that different than just taking the 2 textures and blending them with a mask in photoshop? The reason Crazy butchers script is nice, is it doesnt make you have to bake down the texture, it blends them on the model so you can have 2 seperate textures. blended. the…
I really like how this turned out. I wasn't going to add any -real- normals details to it but I am learning in all cases not to go the half-assed route. 512 Normal, Spec, and Diffuse. Might be a bit large, but I bet it would hold up well if you shrunk them down. Again, I am loving the Direct X Shader, and 3 point lighting…
Well now; I haven’t worked on this scene for some time. Out of nowhere I dreamed about it all night. So I decided to rework ALL my textures. The Diffuse textures stayed the same for the most part, but rather than just FEED them to Crazy Bump. I worked on each of them, making a detailed height-map for each before going into…
Here is the result of my Additive Graffiti Experiment. It's not bad, but far from perfect. The blacks wash out (dissapears), it looks good in shadows, but also in direct light the additive nature forces it to be nearly Self Illuminated. But it -does- give the illusion of inheriting the bump below it. Playing with the…
This was a fun, educational exercise. Make 1 floater object, allocate space on the texture map, and then after making an array of many of them, move the window in UV space to create 'variation'. The outcome is this: The (Diffuse) Texture Sheet: So I have three different windows. By leaving them un-welded, and un attached,…
I think so, probably just a slight brick boarder but a full on decorative boarder can be pretty awesome too. It's normally only a handful of more polys but really punches things up. Even buildings that attempt to have a smooth outer facade have some window trim holding it in place. Its perfectly fine to put that as extra…
[ QUOTE ] vig, i may not be understanding your proccess, but how is that different than just taking the 2 textures and blending them with a mask in photoshop? The reason Crazy butchers script is nice, is it doesnt make you have to bake down the texture, it blends them on the model so you can have 2 seperate textures.…
Today's progress is an odd one. I was flying through the scene looking at how it was all shaping up and something felt off. The "parking lot" (see paint over) was really small and impractical. It could only safely park 4 cars. So I -was- going to do a paint-over, but the decided to just get in there and block things out.…