These are for the Half-Life 2 mod called Zombie Master http://www.zombiemaster.org/ I've been asked to help animate for a new zombie type (Immolator) in the upcoming version 1.2.0. From what they've told me, this new zombie type will have some normal attacks, but at some point, it gets agitated, and then lights himself on…
The animations aren't bad by any means, but they don't seem to suit the character very well. Even though it is a decaying corpse, i would still expect some elasticity in his movements, rite now he's stiff as a board.
I am no pro animator, but i learned that you will need reference when doing animations. The easy way is to get someone to walk around as that zombie for you, and then record it. Or record yourself. Then draw still images for keyframes, of what motion you wan, blocking in the movement and overdoing it to some extent.
Idle pose seems to have no that much character to it other than me seeing him hunching to the side. It's also incredibly dark so I couldn't see much. And the part where it charges seems rather unrealistic...it seems like he just simply sticks his hands in the hair and "jogs" to you. I'd think making him look like as if…
Yeah, there's something about the charge. I think you need to work on the kick off part, making it look like the zombie is actually kicking back. And lifting his knees up and putting them a bit forward. More pelvis action, make the zombie go up and down. Just slightly would maybe be enough. Right now it doesn't really look…