Hello all, This is an angel character I just finished who had her wings cut off. I'm still learning so any tips about anything I could have done better is appreciated. 2198 poly and 3951 tris. 2 1024 colormap 2 512 spec 1 512 alpha jason
this is not making use of the two 1024 maps. it looks like it could all be on a single 512 and not lose any detail. also, why does her hair have twice the uv space of her armor, when the armor mesh is twice the size of the hair?
1024x texture with spec inside the diffuse??!! I would add some more fine details or size down to 512, the armor is really tight and form fitting just at the design level I would beef it up more or define more of her ass region if it is that form fitting. is this going to go in any particular engine? other than the face…