hey all! i've been looking through this forum for a while and it has some awesome work in it! Seems to be the place to get some good crits too, and that's always nice. anyway, i've been working on this pilot chick for a while and i'm in the process of unwrapping her, wich brings me to a problem i hope you can help me with.…
cut the nose in half vertically and mirror just the nose, on the unwrap the uvs will fill the gap left by the missing half and give you little distortion
As mentioned earlier it would be easier to help you if you post the uvmap for us to look at. In cases like this i steal pixel density from the areas around, from the nose and bridge of the nose, this usually works okay.
Love the design, her construction is awesome, good luck on the distortion free nose... You might be able to pull the nostrils back into the cheeks as they can hide some distortion better then the nose will. You'll never get rid of distortion you can only hope to hide it well.
A) Awesome model. Can't wait to see her textured! B) It's been said four times already, but yeah-- not much getting around the nose distortion. EQ is right-- map one half of the head then mirror it-- that's what I do with low poly models, especially if the face is always going to be symmetrical. If you want asymmetry, lay…
You will always get distortion on the nose no matter what. I usually get the worst on the ear. Try unwrapping it differently. I try to get the least distortion and count my losses. Good Luck. And nice design.
If you were just going to do a diffuse texture and leave it at that you might be able to get away with cutting the nose out and mapping it seperately. With a normalmap though, you're likely to have far too many problems with seams for that to be worth attempting.
Unless you mirror the face(only unwrap on side then mirror) you're never going to get a perfect distortion free unwrap on a nose, it really isnt posible, there will be stretching somewhere any way you do it because of the shape extruding out
Oh dear, that's one of the coolest designs I've seen in quite a while [ QUOTE ] [...] there will be stretching somewhere any way you do it because of the shape extruding out [/ QUOTE ] I think we all see the solution to this problem. Humans need to stop having noses.