If the missing files don't cause any visual problems, there is a utility called DialogSkipper by Martijn van Herk that auto-closes 3ds Max error messages, allowing the net renders to continue unimpeded & unattended. Also logs all the errors it found. We use it when mass-exporting our library of 3D content, works great,…
I also think if you right click > "strip path" it will NOT bring up the "missing external files" error message at render time. I think it just ignores the files you path strip.
Hey Vig Cheers for pointing me in the direction of that asset tracker,not used/seen it before. So its listed the same files as the pop-up says. My basic question is now,how do I get rid of them? I need to able to net render/send the scene off for farming possibly and im unable to do this if that missing external files…
Hey all Ok so im trying to clean up about 8 large max scenes,with large amounts of polygons and objects,there is also a hefty number of textures in these scenes. Though the objects are now in there own groups/layers im having problems clearing/tidying up the material editor. Basically ive had to change the file formats of…
arr cheers guys. Crazy Butcher,unfortunatily time is of the essence and I have never scripted anything significant in my life.If it was a personal project I had more time on it id have given it a shot but unfortunatily I havent. . Ive been meaning to download those scripts again,just bought a load of Gnomon workshop DVDs…
did afew searchs myself around the normal max script/utility suspects but didn't come up with anything. So ive dropped Martin a line. Hopefully he'll come good for me. Thanks for the heads up. John
Blur Studios has a great script ChangeBitmaps that we use. Lets you Find/Replace in all bitmap names, and you can refine the search to just the select object(s), current slot of Material Editor, etc. Pretty handy. http://www.neilblevins.com/blurscripts/blurscripts.htm
use maxscript, you could go thru all scenematerials and recursively check for bitmap files assoicated with them (if they are missing and so on). you can also change file extensions that way easily, by getting the old filename without extension and adding a new extension and reassign the texture. its not very hard to script…