Yea i just used oblivion as an example, a better concept would be UT3 engine stuff, heres a pic. My person guess would be some of that was made in zbrush but most was subD in max or maya, any ideas? -Buddikaman-
Im trying to learn high res normal mapping, i have a low poly character in full armor and i wanted to jack him to high res, similiar to oblivion armor. The problem is when i imported into zbrush as a whole everything smooths out as i increase subs.. So can someone please explain the process of how i could go about making…