Blender's UV tools are about as functional as UVLayout was when I first started using the beta a year ago. The program has changed a LOT in that time. It is more than just an automated unwrap solution. There's a lot of good workflow and useful tools for working with UVs in general built into it. Most of blender's…
UVLayout I've noticed that they've finally finished beta testing it, and have a public demo now (Before you would have to email him directly for a 40 day trial key) From my experience this is the best and fastest UV unwrapper out there. Just cut/declare seams like you would pelt map in 3dsmax, drop the model into UV space,…