For reference, if anyone else wants to know where the tutorial dekard mentioned is, Chris Holden posted it here: http://www.game-artist.net/forums/tutorials/182-step-step-techniques-tiling-textures-3ds-max.html
anyone seen that tutorial on environment mapping a wall, that was similar to poops on thirding but it had a brick texture and blue circle and arrows and it had end caps and was showing how you can layout for using like 4 textures for a bunch of walls? In english thanks to NoelCower; anyone seen that tutorial on environment…
When using modular designs like this tutorial Modular Design I'm trying to wrap my head around it. If I create lets say a wall section square at 512x512 or so modular piece or create many of them to create my building then when ready to texture them lay the uv's out by planning to use the same 512x512 spaces or several of…