Ok, you guys can shoot this idea down if you like but I figured it was worth a mention. How about adding a coders section? So all the guys coding the awesome engines we create for can have a place to chat here? It would also be very usefull for us artists to be able to talk directly to programmers about what exactly can…
There are a number of polycounters who are code-oriented already, and many who experiment with different coding. It'd be nice to have a dedicated place to discuss shaders, scripting, technical rendering/graphics discussions, etc. Its already covered in the 2d/3d forums, but I'd rather have a dedicated forum for it so its…
the renaming to technical talk is a good idea indeed, cause the forum was always the place for exactly that, and although imo it was kinda clear (even more if you look in its threads before you post), technical talk is easier to get. While I am more coder-oriented these days, I think polycount should not give up its root…
I know several guys who focus on coding primarily for games, and they also do some art on the side. They may find it useful. I've been hoping to continue learning Python for use with XSI lately...and the 2D/3D Discussion doesn't seem like the first place I'd think of to post any scripting concerns. Perhaps others can flex…
That may be true but there are numerous benefits to artists having the ability to get feedback from coders. We make art and they make it work in game. Many people here are n00bs like myself and hence don't have the advantage of being able to talk to a team coder about what can and can't be done in game (particularly…