The blade and the hilt seem like entirely different styles. The blade looks like a pretty well rendered realistic style, but the hilt is the same old cartoony zelda -- muck things up a bit. Think of the wear on the grip, the notches and strikemarks on the crossguard, and the dulling and damage that would happen to that…
Hi, I'm fairly new in the game modeling field, and I am encoutering many problems. I am able to sculpt a high res model but I got so much problem for baking my normal maps. I'm sure that's because I'm lacking of knowledge, and my low poly mesh is probably crappy. I'm totally stuck and I don't know what to do, that's why…