i'm using the roboblitz UE3 edition here and am wondering about a few things. alphamaps - what would be a nice way to render 8bit alphas mapped to planes for character hair in UE3? nicely lit and able to blend in with the underlying head geometry, shader-wise. all i can come up with is strangely lit things that look like 1…
cheers, i'm starting to get the hang of this. color correction is mostly needed here to adjust masks that were painted for a different technology and have very different levels. i have to say, i'm amazed that i did not manage to crash the material editor so far, despite extensive tests with combinations of nodes. what a…