Is it just me or do people think these new ZB3 materials are responsible for making work look better than it actually is? I tell the same thing to new students when they render with Mental Ray, or meshsmooth a model. If it looks good it looks good under any condition and if it doesn't look good under basic conditions it…
Nice progress so far, although I think the high poly looks a bit rushed to me. Mainly, the head looks like it's been quickly shaped and before it was very well defined you went in and added details. There are a few problems I see with the head structure. The upper lip is strangely shaped (the lips don't curve inward below…
Looking pretty good. The face topology is pretty solid from what I can see of it. =) Crits: - The silhouette of the legs is kind of tubular. The pants should pinch in a lot more at the knees, especially since he has kneepads and straps. The wrinkles on his pants shouldn't be all the same height. Areas like around the mid…