I think it's an issue that's been dealt with even in animation. The right head could have more expression and more appeal because you can exaggerate it a bit more. The one on the left being on the realistic side would just look silly if you try to push the expression. Because of this, the head on the right could have more…
hehehe I like a lot the characters from eternal sonata for example. The realistic ones in other games are too ugly for me, like they were dead corpses (uncanney valley?). Artists don't have that eye to do nice characters (me included), it's really hard to achieve something beautiful and attractive being realistic. Is…
[ QUOTE ] I think it's an issue that's been dealt with even in animation. The right head could have more expression and more appeal because you can exaggerate it a bit more. The one on the left being on the realistic side would just look silly if you try to push the expression. Because of this, the head on the right could…
Agreed! Someday, hopefully, everyone will realize that this 'realism' is nothing but a horribly insufficient imitation of anime, and every single videogame character will look like they were made for Dead or Alive!
You have to take into consideration different anatomy of different race too tho. For example the nose ridge of your anime model is actually the kind of nose ridge you'll see on real asian girls too. So the left head would be way off if you're trying to do asian/jp/chinese girl while the right head would look very…
In response to the last post, I wasn't bashing his models as I understand from your comment. I was simply in agreement with him on what he was saying, how the model on the right has more appeal. I don't have any problems with the left head.