Not necessarily. A quick saving system can be abused ( saving every few minutes) whereas in a checkpoint system the developer chooses when you should be able to save.
I honestly can't stand saving my game - automatic checkpoints let me as a player coast along without constantly saving every 5 minutes. Saving the game is one small break in the flow of the game and I find it detracts from the gameplay experience.
If I remember correctly, Call of Duty 2 did automatic quicksaves, so if it saved and a grenade was chucked at you at the same time, you'd pretty much be dead after each load. That got hella annoying fast.
[ QUOTE ] why do most modern games have checkpoint systems or complete a mission then auto save. is it just easier to code or something? I am none to keen myself. Making me do a really long tedious bit over and over again just annoys me [/ QUOTE ] um, as far as I can tell it's to prevent having to do an even longer tedious…
[ QUOTE ] [ QUOTE ] I hated that on Gears. Ok, I died fighting the Corpser...time to watch the cinematic...again...for the fourth time. [/ QUOTE ] OMG I hated that as well. I remember Ror giving an explanation for it. Something about caching or loading the data, and not being able to skip it. Bah! It was terrible sitting…