Not necessarily. A quick saving system can be abused ( saving every few minutes) whereas in a checkpoint system the developer chooses when you should be able to save.
why do most modern games have checkpoint systems or complete a mission then autosave. is it just easier to code or something? I am none to keen myself. Making me do a really long tedious bit over and over again just annoys me
[ QUOTE ] why do most modern games have checkpoint systems or complete a mission then auto save. is it just easier to code or something? I am none to keen myself. Making me do a really long tedious bit over and over again just annoys me [/ QUOTE ] um, as far as I can tell it's to prevent having to do an even longer tedious…
[ QUOTE ] [ QUOTE ] I hated that on Gears. Ok, I died fighting the Corpser...time to watch the cinematic...again...for the fourth time. [/ QUOTE ] OMG I hated that as well. I remember Ror giving an explanation for it. Something about caching or loading the data, and not being able to skip it. Bah! It was terrible sitting…