[ QUOTE ] right, I'm aware of the different needs based around what type of game it is. I can't go into too much detail until the project lead says it's ok to do so. Really I was just asking around for anyone who has done any work for XBLA before to see what kind of complications they have run into and things of that…
A game vertex typically "weighs" around 32 bytes (that is 8 times the cost of a compressed pixel in a RGB texture, 4 times of uncompressed RGBA). Be aware so that game vertices are typically a bit more than the vertices in the 3d editor. A q3 level like q3dm1 would be like 1.4 megs, a car with 10k polys around 450 kb. Just…
right, I'm aware of the different needs based around what type of game it is. I can't go into too much detail until the project lead says it's ok to do so. Really I was just asking around for anyone who has done any work for XBLA before to see what kind of complications they have run into and things of that nature.…