[ QUOTE ] I'm doing some animations recently and run into Bones doing unpredictable flips and rotations. For example the right arm starts at relaxed position at the side of the body, reaches up and touches the left ear. Then return to original position. There are no IK solvers, strictly FK. Standard arm structure with…
I'm doing some animations recently and run into Bones doing unpredictable flips and rotations. For example the right arm starts at relaxed position at the side of the body, reaches up and touches the left ear. Then return to original position. There are no IK solvers, strictly FK. Standard arm structure with…