[ QUOTE ] BTW, here akuma from the udon SSF2THD if you haven't seen him yet. [/ QUOTE ] If you want to reference the Udon version, there's tons of akuma in their DA: http://www.deviantart.com/deviation/51189755/ is a good start.
Much better, in concepts akuma always have a thin but strong vertical line on his jaw, where you got a fat weak line. what Cybroxide said about the eyebrows is right. Also some times Akuma has pointy ears and sometimes he has round ears, but not as pointy as yours I believe. personally I like the round ears variant more I…
lookin good!! although i think the jaw could be a little wider. other than that i can't wait to see the finished product. BTW, here akuma from the udon SSF2THD if you haven't seen him yet.
or you could always check out http://www.fightersgeneration.com/main.htm the ultimate image resource for fighting game characters. PS. why is Akuma always look super pissed? i mean sure hes suppose to be one mean dude but like not even 1 smile once in a while?
@Maddness: That's not generations, that's SF ALPHA the movie. Generations does have a strange style though. @ThatDon: I Like what you've done, but I'd agree that the flatness of the Chin & nose is very distinct in Akuma. He has almost a lion-like feal to his face, the wide flat nose being the main element.
Per: Thank you, I will get around to the Jaw/Mouth today and see what I can do! Also if you wanted to post your WIP Shots in this thread of your AKUMA that would be very cool! Spark: I am indeed using more references than the one I posted, as for the details this is as "detailed" as it's going to get, I was greatly…
The concept... AMAZING! The sculpt... Not as impressed. As a sculpt on its own its looks nice, but if it weren't for the ball necklace, it wouldn't read that well as Akuma. The nose in the concept looks really hard and pointy where in your sculpt its very flat and rounded. Per already mentioned the jaw and mouth, so I'd…
As Per128 said, it looks promising, but hopefully you are using more references of Akuma to help you figure out the face, as the concept you have is hinting as to what he looks like which is a hard thing to recreate. One thing I would suggest is to get the form right, before taking it to far in the details, they help but…